Learning Unity

Before addressing my experience, I have attached a copy of my notes: Unity C# Coding

As I approach towards placement and start to advance towards areas within game design, I’ve taken the leap into learning Unity’s interface and eventually coding. I’ve been following these tutorials: https://www.youtube.com/watch?v=qwuPiaFU37w and https://www.youtube.com/watch?v=Ep0rlBQRcVc, so note that the models are not mine but folders provided by the tutorial makers.

Screen Shot 2015-04-08 at 13.50.29 Screen Shot 2015-04-08 at 13.55.16

I started by understanding how the interface worked and got a feel for the components and how they contribute to making physics and visual differences to you design. Significantly, the use of colour correction and lighting was a interest as I was able to set the time of day as well as make adjustments to the models shaders and materials, which was a set up from having to make constant tweaks in Maya.

Screen Shot 2015-04-08 at 14.44.04 Screen Shot 2015-04-08 at 18.09.39 Screen Shot 2015-04-09 at 10.01.14 Screen Shot 2015-04-09 at 10.15.11 Screen Shot 2015-04-09 at 10.15.22 Screen Shot 2015-04-09 at 10.33.48 Screen Shot 2015-04-09 at 10.33.51 Screen Shot 2015-04-09 at 10.33.54 Screen Shot 2015-04-09 at 10.33.59 Screen Shot 2015-04-10 at 15.40.42

 

I did begin to follow the Unity website’s tutorials: http://unity3d.com/learn/tutorials/projects/roll-a-ball but the issue was that coding became a significant hinderance.

I did began to follow from the beginning by understanding the inputs stated in the notes above but for now I need to go back and restart in order to get a firm grasp of how Csharp works, so I feel that I can’t contribute to this post any further. Any updates will follow.

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