Before addressing my experience, I have attached a copy of my notes: Unity C# Coding
As I approach towards placement and start to advance towards areas within game design, I’ve taken the leap into learning Unity’s interface and eventually coding. I’ve been following these tutorials: https://www.youtube.com/watch?v=qwuPiaFU37w and https://www.youtube.com/watch?v=Ep0rlBQRcVc, so note that the models are not mine but folders provided by the tutorial makers.
I started by understanding how the interface worked and got a feel for the components and how they contribute to making physics and visual differences to you design. Significantly, the use of colour correction and lighting was a interest as I was able to set the time of day as well as make adjustments to the models shaders and materials, which was a set up from having to make constant tweaks in Maya.
I did begin to follow the Unity website’s tutorials: http://unity3d.com/learn/tutorials/projects/roll-a-ball but the issue was that coding became a significant hinderance.
I did began to follow from the beginning by understanding the inputs stated in the notes above but for now I need to go back and restart in order to get a firm grasp of how Csharp works, so I feel that I can’t contribute to this post any further. Any updates will follow.